AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in the Middle East – Q3 2021
Discover the top-performing slime games on Android in the Middle East for Q3 2021, with insights on downloads, revenue, and active users from Sensor Tower.
In Q3 2021, the top 5 slime games on Android in the Middle East showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Goo: ASMR Slime Simulator saw its weekly revenue peak at $106 in the last week of August, with downloads reaching a high of approximately 6.1K in the final week of September. The app’s active users fluctuated but ended the quarter on a strong note, increasing from around 50.5K at the start of the quarter to about 48.9K by the end.
Super Slime Simulator: DIY Art generated modest weekly revenue, peaking at $19 in early August. Weekly downloads ranged from about 3.8K to 7.2K, with a notable increase to nearly 6K in the last week of September. Active users exhibited a slight decline, starting the quarter at approximately 29.7K and ending at around 23.7K.
Fluid - Trippy Stress Reliever maintained a consistent but low weekly revenue, peaking at $17 in mid-September. Downloads remained minimal, with a slight peak of 35 in early August.
World of Slime Simulator Games experienced sporadic downloads, peaking at 234 in early August. Revenue was similarly low and steady, with minor peaks at $8 in late July and early August. Active users saw a gradual increase, ending the quarter at approximately 238.
Virtual Slime had minimal weekly revenue throughout the quarter. Downloads peaked at 266 in early July, while active users decreased from about 779 at the start of the quarter to around 469 by the end.
For more detailed insights and data on these apps, visit Sensor Tower.